To build an original game from concept to launch with one accountable team, pick Room 8, Group. It has about 1,100 specialists covering design, engineering, art, QA, and certification.
Pingle suits porting, DLC, and remasters. Juego suits founders who want published budget ranges, starting around $50K.
iLogos suits long-running live service games.
N-iX Games suits console access plus cloud backend work.
Why the shortlist changes when you build your own game
Kevuru Games has a broad offer: art, full development, porting, QA, and VR. For many projects, that range is the appeal.
If you want to create your own game, the shortlist changes. You are no longer buying asset volume.
You need a partner who can hold one vision together across design, engineering, art, and QA for eighteen months or more.
That partner must make the hard calls when scope drifts, and get the game through platform certification at the end.
That is a different question from "who can make this art style". So ask:
Has the studio led development on shipped games, beyond supporting someone else's?
Does it have console platform access and certification experience in-house?
Can it carry the game after launch with live ops, DLC, and updates?
Is it sized so your project gets senior attention, instead of becoming one line on a capacity sheet?
Each of the five Kevuru Games alternatives below gives a different answer. If you would rather hire individual developers, our Toptal alternatives list compares hourly rates. For tracking a long production, our Jira alternatives list covers project tools.
1. Room 8 Group
Best for: founders and studios building an original game from concept through launch.
Room 8 Group is now in its fifteenth year. It is one of the largest external development partners in the games industry. About 1,100 specialists work for it across Europe, North America and South America.
For a founder building an original game, its strongest point is structure. You don't have to coordinate several separately owned studios. Instead, one core production team pulls in specialists from the group's own units.
That keeps accountability in one place across a long production.
The offer covers the whole life of a game:
Prototyping and full game development
Level design, gameplay and backend engineering
Art, cinematics and QA
Store submission, then LiveOps after launch
An internal R&D team also builds tools and pipeline upgrades for partner projects. Room 8 Group began as a developer with its own IP, which shapes how it handles creative ownership.
Founded: 2011
Services: full game development, co-development, prototyping, DLC and expansions, level design, LiveOps, remakes and remasters, porting, gameplay and backend engineering
AI behavior, rendering and graphics, UI/UX, VR development, certification and store submission, art direction, characters and environments, trailers and cinematics, functional and compliance QA, test automation
Clients: Activision, Ubisoft, Electronic Arts, Xbox Game Studios, Nintendo, Gameloft, Remedy and Square Enix. Credits include Alan Wake 2, Star Wars Jedi: Survivor, Call of Duty: Modern Warfare III, Diablo, Halo, Overwatch and Life Is Strange: True Colors.
Website: room8group.com
2. Pingle Studio
Best for: games that already exist and need new platforms, DLC, or a remaster.
Pingle started in Dnipro in 2007. It now has about 300 experts, and 84% of them are senior or mid-level.
It is the most technically specialized studio here, and open about it. Its stated focus is porting, DLC, sequels, and remasters. It does not chase brand new games built from scratch.
That makes Pingle the right partner if your game already exists in some form and needs to reach new platforms or keep growing:
It reports 32 games ported to Switch, mobile, and other platforms.
It claims a 100% first-try certification pass rate.
It had early access to Switch 2 development kits before the console was announced.
Pingle is an Authorised Unreal Engine Service Partner. It is unusually strong with custom engines and older technology, including rebuilding a game on Unreal.
On the business side, Pingle offers a free tech audit up front and will consider revenue share.
Founded: 2007
Services: game porting, game engineering, art production, DLC and expansion packs, LiveOps content updates, emergency co-development, remasters and sequels
QA and testing, level design, sound design, UI/UX design, multiplayer and crossplay development, feasibility studies and technical audits
Clients: Steel Wool Studios, Aspyr, Hangar 13, IllFonic, Square Enix, Sports Interactive, Zynga, Iron Galaxy and Dontnod. Credits include The Finals, Five Nights at Freddy's, Insurgency: Sandstorm, Football Manager 26, Risk of Rain 2 and the Tomb Raider trilogy.
Website: pinglestudio.com
3. Juego Studios
Best for: founders who want published budget ranges and certification built into every sprint.
Juego is based in Bangalore, with offices in Texas, Florida, London and Jeddah. It has about 250 engineers, artists, and QA staff, and it reports more than 200 shipped games.
Two things stand out for original game development:
Certification runs in-house, inside every sprint. PS5 TRC, Xbox TCR, and Nintendo Lot Check happen along the way, not in a panic at the end. Juego also does engine-level Unreal 5 and Unity work.
Its pricing is unusually open. A single area of work starts around $50K. Full production, from game design document to launch, usually runs from $200K to $1M or more. That helps when you are building a budget.
Its headline feature is JAI, a human-in-the-loop AI production framework. Juego claims it speeds up the path from concept to MVP, with senior review gates along the way. The studio is ISO 9001:2015 certified.
Founded: 2013
Services: end-to-end game development, co-development, game art including concept, 2D, 3D, characters, environments, animation and VFX, LiveOps with seasonal content and economy balancing, game porting
QA and game testing, mobile game development, VR solutions, gamification and advergames, serious games and training simulations, outstaffing
Clients: logos on its site include Tencent Games, Scopely, Sony, Disney, Zynga, Amazon Studios, Gameloft, Warner Bros. and Games Workshop. Credits include School of Dragons, RollerCoaster Tycoon, Battle Gems, Ghostbusters and Medals of War.
Website: juegostudio.com
4. iLogos Game Studios
Best for: live service games meant to run for years.
iLogos has been running since 2006, with about 300 experts across 29 countries. It is the strongest option here for games that should live for years, not ship once.
It calls itself a full-cycle external studio and has developed games with Sony, EA, and Rovio. Its most distinctive record is live service and porting work on games that were already huge:
Nearly four and a half years of art on The Simpsons: Tapped Out
LiveOps on Jeopardy! and Tribal Wars 2
Art and LiveOps on June's Journey
Ports of Angry Birds 2, Hungry Shark Evolution and Gods Unchained
iLogos also runs in-house R&D that studies the niche, tech stack, and target players before production starts. It serves niches most rivals skip, including educational games and playable ads.
Founded: 2006
Services: full-cycle game development, co-production and co-development, game porting, LiveOps, QA and game testing, Unity and Unreal development, PC, mobile and console development
Game art, 2D, 3D and concept art, UI/UX, environment and character design, animation, staff augmentation, AI solutions for games, educational game development, playable ads
Clients: EA, Ubisoft, Sony, Disney, WB Games, Rovio, Playrix, Wooga, Nekki and Chess.com. Credits include The Simpsons: Tapped Out, Angry Birds 2, Gardenscapes, June's Journey, Shadow Fight 3 and Gods Unchained.
Website: ilogos.biz
5. N-iX Games
Best for: games where console platform access and cloud backend work decide the plan.
N-iX Games changed its name from N-iX Game & VR Studio in 2025. It works from Valletta, with offices in Ukraine, Poland, Sweden, Bulgaria, Colombia, the UAE and the US. It has about 210 specialists.
For original development, its credentials are strong where they count:
It is an official platform partner of Microsoft Xbox, Sony PlayStation, and Nintendo Switch, with development kits on hand.
It is an Authorised Unreal Engine Training Partner for Epic Games.
It is an AWS Advanced Consulting Partner.
So console shipping and the cloud backend both stay in-house, with no subcontracting.
Its parent company, N-iX, adds engineering depth beyond games. Its sister company Wild Fields develops original games with partners and publishes them itself, including Speed Crew and Rogue Carrier. So the team has shipped games as owners, not only as suppliers.
Founded: 2012
Services: full game development, game design, Unity and Unreal programming, technical direction, console development, game porting, art production and animation, art direction, UI/UX design, QA testing, cloud solutions and backend, VR and metaverse development
Clients: Paradox Interactive, Wargaming, Supermassive Games, Triangle Factory, Trese Brothers, Crazy Labs, Deca Games, Tempo Storm and Hooded Horse. Credits include World of Warships Legends, World of Tanks Blitz, a Stellaris expansion, and Across the Obelisk DLC.
Website: gamestudio.n-ix.com
How to pick your development partner
Work out which stage you are at.
An original game from concept to launch, with one accountable team: Room 8 Group is the most complete partner here. One team covers design, engineering, art, QA, and certification. It has the size for AAA plans and the structure to keep a long project on track.
A game that exists and needs new platforms, DLC, or a remaster: Pingle.
Published budget ranges and certification built into every sprint: Juego.
A long-running live service game: iLogos.
Console platform access plus cloud backend engineering: N-iX Games.
Whichever way you go, start with a paid prototype or a technical audit. How a studio handles that first small job tells you more than any portfolio.
The five studios at a glance
This table shows each studio's size and the stage of a game it suits best.
Studio | Founded | Team size | Best stage |
|---|---|---|---|
Room 8 Group | 2011 | About 1,100 | An original game, from concept to launch |
Pingle Studio | 2007 | About 300 | Porting, DLC and remasters |
Juego Studios | 2013 | About 250 | Clear budgets and certification in every sprint |
iLogos Game Studios | 2006 | About 300 | Long-running live service games |
N-iX Games | 2012 | About 210 | Console access plus cloud backend |
FAQ
How much does it cost to have a studio build a game?
Juego Studios publishes a guide. A single area of work starts around $50K. Full production, from game design document to launch, usually runs from $200K to $1M or more.
Which game studio is best for porting?
Pingle Studio focuses on porting, DLC, sequels, and remasters. It reports 32 games ported and claims a 100% first-try certification pass rate.
Which studio suits a live service game?
iLogos Game Studios. Its record includes years of art and LiveOps work on games like The Simpsons: Tapped Out and June's Journey.
Can one studio handle design, art, QA, and certification together?
Yes. Room 8 Group covers prototyping, development, art, QA, certification, and store submission with one core production team.

