For AAA art in any style, at volume, with a pipeline that runs through to engine integration, pick Room 8 Studio. It has more than 650 artists and designers.
Lemon Sky suits console AAA franchise work and in-house motion capture.
Kevuru suits art plus porting.
N-iX Games suits console certification and Unreal work. Whimsy Games suits indie teams that want speed.
What to ask before you switch art studios
RocketBrush built a solid name as a game art outsourcing studio, especially for 2D and casual projects. For many indie and mid-size teams, that is the right fit.
But fit matters a lot in art outsourcing. The studio that nails your stylized mobile puzzle game may not be the one to build photorealistic environments for a console game.
Size matters too. A forty-person studio can give you senior attention and move fast. A six-hundred-person studio can handle an asset volume that would swamp a small boutique.
So ask these questions when you build your shortlist:
Which art styles has the studio actually shipped, beyond what it says it can do?
Does it have AAA console credits, or is its portfolio mobile and casual?
Can it take you from look development all the way to engine integration, or does it hand over files and stop?
If the project grows past art into full development, can the same partner carry it?
Each of the five RocketBrush alternatives below gives a different answer. If you only need a few assets, a single freelancer may be enough.
Our guide to the best freelance platforms in 2026 shows what each one charges, and our Fiverr alternatives list adds more options.
1. Room 8 Studio

Best for: AAA-grade art in any style, at volume, with the option to grow into full development.
Room 8 Studio is the art arm of Room 8 Group. It has more than 650 artists, concept artists, motion designers, VFX specialists, and UI/UX designers. That makes it the largest pure art studio in this list by a wide margin.
That depth gives it unusually broad style coverage. The studio works from AAA photorealism through arcade and casual, in 2D and 3D, for PC, console and mobile.
Its art pipeline runs end to end. It starts with look development and creative exploration and goes all the way to engine integration. The studio doesn't stop at handing over assets.
There is a second practical advantage. Room 8 Studio sits inside a larger group that covers full game development, technology, and QA. So a project that outgrows art alone doesn't need a new vendor.
Founded: 2011, as part of Room 8 Group
Services: concept art and 2D art, 3D environment art, 3D character art, animation and VFX, trailers and cinematics, game UX and UI design, look development, key art, technical requirements, engine integration
Clients: works with 7 of the world's top 10 publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA and Xbox Game Studios, plus Remedy, Relic and Arkane. Credits include Call of Duty: Modern Warfare III, Diablo IV, Alan Wake 2, Star Wars Jedi: Survivor and Dead Space.
Website: room8studio.com
2. Lemon Sky Studios
Best for: teams whose reference points are console AAA franchises.
Lemon Sky has the deepest AAA franchise art credits in this comparison. It also has an impressive growth story. It started in Malaysia in 2006 with eleven employees. It now has more than 250 full-time artists and has worked on over 180 AAA game projects worldwide.
Its portfolio includes work with Final Fantasy VII Remake, Resident Evil, Marvel's Spider-Man, The Last of Us, and Warcraft III: Reforged. It is not AAA only, though. It also makes mobile live service art at scale for Monopoly Go and Marvel Strike Force.
Lemon Sky keeps motion capture in-house, which most art-only studios don't. It presents itself as a bridge between Asian production capacity and global entertainment standards. It also runs several large projects at the same time.
Founded: 2006
Services: 2D illustration, 3D modeling, 3D animation, motion capture, lighting, VFX, technical art, cinematics, full animation production, game art pipelines
Clients: credited on Final Fantasy VII Remake, Resident Evil, Marvel's Spider-Man, The Last of Us, Warcraft III: Reforged, Monopoly Go and Marvel Strike Force, among more than 180 AAA projects
Website: lemonskystudios.com
3. Kevuru Games
Best for: projects that need art plus porting.
Kevuru is the most versatile studio here. It covers art production and full game development across ten locations on four continents, with about 250 people.
It reports more than 600 projects for over 350 clients. The average client stays more than three years. Kevuru is also an official Epic Games service partner.
Two specialties stand out:
Porting. Its Poppy Playtime case study shows a UE4 to UE5 upgrade. The work included a physics rebuild, lighting conversion, and certification on four platforms in five months.
Most art studios don't serve this field.
Kevuru also does Web3 and hyperreal VR work. You can hire it three ways: outstaffing, a dedicated team, or managed outsourcing.
Founded: not publicly disclosed (the company reports more than 15 years in the industry)
Services: game art and design, concept art, AAA game art, 2D and 3D animation, characters, environments and props, VFX, UI/UX, full game development, co-development, game porting, QA testing, VR development, gamification and software
Clients: EA, Epic Games, Lucasfilm, Bandai Namco, Housemarque, Bytro, Good Game Studios and Mob Entertainment. Credits include Poppy Playtime: Chapter 2, Star Wars: Tales from the Galaxy's Edge, Fortnite character skin concept art and Stormdivers.
Website: kevurugames.com
4. N-iX Games
Best for: console certification, Unreal skills, and backend engineering.
N-iX Games was called N-iX Game & VR Studio until its 2025 rebrand. It is based in Valletta, with offices in Ukraine, Poland, Sweden, Bulgaria, Colombia, the UAE and the US. It has about 210 specialists.
Its standout credential is platform access:
It is an official partner of Microsoft Xbox, Sony PlayStation and Nintendo Switch, with development kits in hand.
It is an Authorised Unreal Engine Training Partner for Epic Games.
It is an AWS Advanced Consulting Partner.
N-iX Games won a $100,000 Epic MegaGrant and used it to set up an Unreal Engine training center.
Its parent company, N-iX, adds cloud, backend and engineering depth far beyond a typical art studio. Its sister company Wild Fields develops original games with partners and publishes them itself. That is unusual for an outsourcer, and a good sign.
Founded: 2012
Services: art production and animation, 2D art, art direction, AI art, game design, UI/UX design, Unity and Unreal programming, technical direction, console development, game porting, QA testing, cloud solutions, VR and metaverse, full game development
Clients: Paradox Interactive, Wargaming, Supermassive Games, Triangle Factory, Trese Brothers, Crazy Labs, Deca Games, Tempo Storm and Hooded Horse. Credits include World of Warships Legends, World of Tanks Blitz, a Stellaris expansion and Cyber Knights: Flashpoint.
Website: gamestudio.n-ix.com
5. Whimsy Games
Best for: indie studios and startups that want speed and direct access to the founders.
Whimsy is the boutique option here. It has a team of about 40 people, 97 delivered projects, and 89 clients.
It suits indie studios and startups that want founder-level attention, not an account manager three layers down. Its CEO and CPO are both named publicly and act as sales contacts.
Its stated turnaround is fast. A playable build takes four to six weeks from kickoff, depending on scope. You get a free consultation and an NDA before the first call.
Its art and design strengths lean casual: match 3, hyper casual and midcore, with Spine 2D animation and VFX. It runs thirteen live ops projects at the same time. It also has a niche in Web3 and in gamification for business. Clutch includes Whimsy in its Clutch Global 1000.
Founded: not publicly disclosed (the company reports more than 8 years in the industry)
Services: game art, 2D art, 3D art, UX/UI design, game design, VFX, full game development, co-development, prototypes and MVP builds, live ops and maintenance, gamification, QA
Clients: logos on its site include Plarium, MagicCraft, Samsung, Luxnet, PlayToMax and Nasty Rodent. Credits include a game for the Danish national lottery, Zeedz, ZiggyVerse, Wild Rage and Izanagi.
Website: whimsygames.co
The five studios at a glance
This table shows each studio's size, focus and best-known credits.
Studio | Team size | Best for | Known credits |
|---|---|---|---|
Room 8 Studio | More than 650 | AAA art in any style, at volume | Call of Duty: Modern Warfare III, Diablo IV |
Lemon Sky Studios | More than 250 | Console AAA franchises, motion capture | Final Fantasy VII Remake, The Last of Us |
Kevuru Games | About 250 | Art plus porting | Poppy Playtime: Chapter 2 |
N-iX Games | About 210 | Console certification and Unreal work | World of Warships Legends |
Whimsy Games | About 40 | Indie teams that want speed | Wild Rage, Izanagi |
Which art studio should you brief?
Match the studio to your style and your size.
AAA-grade art in any style, at volume, through to engine integration: Room 8 Studio has the deepest bench here. You can also grow into full development with the same partner.
Console AAA franchises as your reference, with in-house motion capture: Lemon Sky.
Art plus porting: Kevuru.
Console certification, Unreal skills, and backend engineering: N-iX Games.
An indie team that wants speed and direct access to the people running the studio: Whimsy Games.
Whoever you shortlist, ask for a paid art test on one asset in your real style. Do it before you commit to a full production schedule.
FAQ
Which RocketBrush alternative has the largest art team?
Room 8 Studio, with more than 650 artists and designers. It is the largest pure art studio in this list.
Which game art studio suits a small indie team?
Whimsy Games. It has about 40 people and aims for a playable build within four to six weeks, depending on scope.

